feat: updated picom.conf to match current version's template
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@ -25,6 +25,16 @@ shadow-offset-x = -7;
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# shadow-offset-y = -15
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# shadow-offset-y = -15
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shadow-offset-y = -7;
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shadow-offset-y = -7;
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# Avoid drawing shadows on dock/panel windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dock-shadow = false
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dnd-shadow = false
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = 0
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# shadow-red = 0
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@ -34,8 +44,16 @@ shadow-offset-y = -7;
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# shadow-blue = 0
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# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
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# Do not paint shadows on shaped windows. Note shaped windows
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# shadow-color = "#000000"
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# shadow-exclude = 'bounding_shaped'
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# or
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# shadow-exclude = 'bounding_shaped && !rounded_corners'
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# instead.
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#
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# shadow-ignore-shaped = ''
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# Specify a list of conditions of windows that should have no shadow.
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# Specify a list of conditions of windows that should have no shadow.
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#
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#
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@ -51,9 +69,6 @@ shadow-exclude = [
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"_GTK_FRAME_EXTENTS@:c"
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"_GTK_FRAME_EXTENTS@:c"
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];
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];
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# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
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# clip-shadow-above = []
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# Specify a X geometry that describes the region in which shadow should not
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# shadow-exclude-reg = "x10+0+0"
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@ -73,7 +88,7 @@ shadow-exclude = [
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# Fade windows in/out when opening/closing and when opacity changes,
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used.
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# unless no-fading-openclose is used.
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# fading = false
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# fading = false
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fading = true;
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fading = true
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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# fade-in-step = 0.028
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@ -106,6 +121,9 @@ fade-in-step = 0.03;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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# frame-opacity = 1.0
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# frame-opacity = 1.0
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# menu-opacity = 1.0
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# inactive-opacity-override = true
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# inactive-opacity-override = true
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inactive-opacity-override = false;
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inactive-opacity-override = false;
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@ -116,7 +134,7 @@ inactive-opacity-override = false;
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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# inactive-dim = 0.0
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# inactive-dim = 0.0
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# Specify a list of conditions of windows that should never be considered focused.
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# Specify a list of conditions of windows that should always be considered focused.
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# focus-exclude = []
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# focus-exclude = []
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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@ -133,22 +151,6 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# opacity-rule = []
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# opacity-rule = []
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#################################
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# Corners #
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#################################
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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corner-radius = 12
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# Exclude conditions for rounded corners.
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rounded-corners-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'"
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];
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#################################
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#################################
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# Background-Blurring #
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# Background-Blurring #
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#################################
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#################################
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@ -159,8 +161,6 @@ rounded-corners-exclude = [
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# blur-size = 12
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# blur-size = 12
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#
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#
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# blur-deviation = false
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# blur-deviation = false
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#
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# blur-strength = 5
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# Blur background of semi-transparent / ARGB windows.
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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# Bad in performance, with driver-dependent behavior.
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@ -184,7 +184,7 @@ rounded-corners-exclude = [
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# example:
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# example:
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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#
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#
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# blur-kern = ""
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# blur-kern = ''
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blur-kern = "3x3box";
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blur-kern = "3x3box";
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@ -206,12 +206,12 @@ blur-background-exclude = [
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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# `xrender` is the default one.
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# `xrender` is the default one.
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#
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#
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# backend = "glx"
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# backend = 'glx'
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backend = "xrender";
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backend = "xrender";
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# Enable/disable VSync.
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# Enable/disable VSync.
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# vsync = false
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# vsync = false
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vsync = true;
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vsync = true
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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# dbus = false
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@ -242,7 +242,15 @@ detect-client-opacity = true;
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# try detecting this with X RandR extension.
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# try detecting this with X RandR extension.
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#
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#
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# refresh-rate = 60
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# refresh-rate = 60
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refresh-rate = 0;
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refresh-rate = 0
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# boost performance. This should not be used with
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# vsync drm/opengl/opengl-oml
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# as they essentially does sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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#
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# sw-opti =
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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@ -266,14 +274,14 @@ refresh-rate = 0;
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# in the same group focused at the same time.
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# in the same group focused at the same time.
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#
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#
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# detect-transient = false
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# detect-transient = false
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detect-transient = true;
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detect-transient = true
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
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# detect-transient is enabled, too.
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# detect-transient is enabled, too.
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#
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#
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# detect-client-leader = false
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# detect-client-leader = false
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detect-client-leader = true;
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detect-client-leader = true
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# Resize damaged region by a specific number of pixels.
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# Resize damaged region by a specific number of pixels.
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# A positive value enlarges it while a negative one shrinks it.
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# A positive value enlarges it while a negative one shrinks it.
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@ -313,7 +321,7 @@ detect-client-leader = true;
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# The opposing option is use-damage
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# The opposing option is use-damage
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#
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#
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# no-use-damage = false
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# no-use-damage = false
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use-damage = true;
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use-damage = true
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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@ -325,7 +333,7 @@ use-damage = true;
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# in the source tree for examples.
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# in the source tree for examples.
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#
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#
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# glx-fshader-win = ""
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# glx-fshader-win = ''
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# Force all windows to be painted with blending. Useful if you
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# Force all windows to be painted with blending. Useful if you
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# have a glx-fshader-win that could turn opaque pixels transparent.
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# have a glx-fshader-win that could turn opaque pixels transparent.
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@ -364,13 +372,13 @@ log-level = "warn";
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# logs might still be written to the stderr.
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# logs might still be written to the stderr.
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# When setting this option from the config file, it is recommended to use an absolute path.
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# When setting this option from the config file, it is recommended to use an absolute path.
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#
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#
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# log-file = "/path/to/your/log/file"
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# log-file = '/path/to/your/log/file'
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# Show all X errors (for debugging)
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# Show all X errors (for debugging)
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# show-all-xerrors = false
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# show-all-xerrors = false
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# Write process ID to a file.
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# Write process ID to a file.
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# write-pid-path = "/path/to/your/log/file"
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# write-pid-path = '/path/to/your/log/file'
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# Window type settings
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# Window type settings
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#
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#
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@ -396,10 +404,6 @@ log-level = "warn";
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# normally won't be able to see. Useful when the window has parts of it
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# normally won't be able to see. Useful when the window has parts of it
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# transparent, and you want shadows in those areas.
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# transparent, and you want shadows in those areas.
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#
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#
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# clip-shadow-above:::
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# Controls wether shadows that would have been drawn above the window should
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# be clipped. Useful for dock windows that should have no shadow painted on top.
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#
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# redir-ignore:::
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# redir-ignore:::
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# Controls whether this type of windows should cause screen to become
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# Controls whether this type of windows should cause screen to become
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# redirected again after been unredirected. If you have unredir-if-possible
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# redirected again after been unredirected. If you have unredir-if-possible
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@ -409,7 +413,7 @@ log-level = "warn";
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wintypes:
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wintypes:
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{
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{
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tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
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tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
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dock = { shadow = false; clip-shadow-above = true; }
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dock = { shadow = false; }
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dnd = { shadow = false; }
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dnd = { shadow = false; }
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popup_menu = { opacity = 1.0; }
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popup_menu = { opacity = 1.0; }
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dropdown_menu = { opacity = 1.0; }
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dropdown_menu = { opacity = 1.0; }
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